CENTRAL OREGON MATH CONTEST
Solve That Problem

SOLVE THAT PROBLEM
(Modeled after TV program, "Name That Tune")
Participants: Lower Division: Pre-Algebra, Algebra I, and Geometry. A school's Solve That Problem team consists of two Pre-Algebra students, two Algebra I students and two Geometry students. Each team should designate one of the Pre-Algebra students as the Number 1 Pre-Algebra player, and the other as the Number 2 player; likewise, one of the Algebra I and Geometry students should be designated as the Number 1 player and the other as the Number 2 player. These designations will determine the order of play for the participants and has no other significance.
A single individual cannot be designated as both the Number 1 and the Number 2 player. If for any reason, a team is one or more player short, it will not be able to participate during those times that those designated players would otherwise be playing. Thus, it is advisable to have alternate players lined up should the regular players not be able to participate at the last minute.
Upper Division: Algebra II, Advanced Math, and Calculus. The same comments as those given for lower division apply with, of course, the substitution of Algebra II, Advanced Math, and Calculus for Pre-Algebra, Algebra I and Geometry.
Procedure:
1. The sequence of play will be as follows:
Lower Division
Upper Division
Pre-Algebra., Player No. 1 Algebra II, Player No. 1
Algebra I, Player No. 1 Advanced. Math, Player No. 1
Geom., Player No. 1 Calculus, Player No. 1
Pre-Algebra., Player No. 2 Algebra. II, Player No. 2
Algebra I, Player No. 2 Advanced. Math. Player No. 2
Geom., Player No. 2 Calculus, Player No. 2
2. Problem will be described and/or illustrated.
1st 12 pts 4th 6 pts 6th 2 pts
2nd 10 pts 5th 4 pts 7th 1 pt
3rd 8 pts
3. If the player at the overhead does not correctly solve the problem within the time bid, but does solve it during the maximum time limit, he/she may still earn points according to the above scale except that 6 points will be subtracted from his/her score. If this number should be a negative number, then a score of zero is assigned.
4. If the player at the overhead projector realizes after putting the pen down that his or her solution is incorrect, he/she may pick up the pen again and correct the error. There are three conditions which apply in this case:
(i) only the player at the overhead is allowed to return to the problem,
(ii) the overhead player must still work the problem within the maximum time limit, and
(iii) the time of finish will be considered to be the maximum time limit if (ii) is satisfied.
Examples of scoring: A, B, C, D, E, F, G represent the contestants. Suppose A wins the bid with a 30-second bid and the maximum time allowed was 75 seconds.
1. Student
Time
Score
2.
Student
Time
Score
3.
Student
Time
Score
A 25 20 A 35 4 A 38 0
B 39 4 B 40 8 B 50 0
C 28 7 C wrong 0 C 40 2
D 22 12 D 42 6 D 30 6
E 28 7 E 48 4 E 25 9
F 26 10 F 60 2 F 25 9
G 80 0 G 29 12 G 24 12