Hi, thanks for your interest in my MIT: Work of Stories paper and presentation project.
A draft of the paper may be downloaded here.
Overall, the paper is about 90% finished. I will be continuing to revise over the course of ... who knows. Quite a while, probably. However, I will continue to update the above file as I make changes. I will post a notice to this page when a final draft is complete.
Any and all critical responses are welcome.
Please email me at jagatucci@cocc.edu if there are any questions or comments about this project.
Recent Changes:
Revamped Intro section and Part 2: Comparative Framework: Vietnam and WWII
Near-Future Revisions Goals:
Revamp and Streamline Part 3:
Preparing for Truth: Establishing Ethical Boundaries
for Gameplay
Expand on types of external narrative devices used to establish the player's
attitude toward the subject matter of the game (i.e., WWII)
Revamp and Streamline Part 4:
Gaming Toward Truth: “Find, Fix, Flank and Finish”
Add close read and description of a specific chapter from
Brothers In Arms,
where the aim is to establish how in-game evidence of authenticity and realism complement the rhetorical posture established by
sources that operate externally from the game (discussed in Part 3)
Write Part 5: Concessions and Qualifications about Gaming, Truth, and the Warfare Experience